SHOWCASE

Ideas, brought to life.

Browse 19 upstream video references across five engine and tool contexts, plus cinematic sequences. Filter by engine, genre or media type.

Source reviewed 2026-09-05 · Curated and translated from the upstream documentation.

UNITY / FIRST-PERSON SHOOTER

Inside the firing line

UNITY / FIGHTING

Built for the arena

UNITY / RACING

Chase the next corner

UE5 / FIRST-PERSON SHOOTER

Tactical encounters

UE5 / FIGHTING

Face the challenger

UE5 / EXPLORATION RPG

A world to discover

GODOT 4 / EXPLORATION RPG

Into the quiet forest

GODOT 4 / FIGHTING

A small stage. A real fight.

GODOT 4 / RACING

Ready, set, race

BLENDER / EXPLORATION RPG

Beyond the tree line

BLENDER / FIGHTING

Step into the ring

BLENDER / FIRST-PERSON SHOOTER

Through the factory

THREE.JS / EXPLORATION RPG

Explore another world

THREE.JS / FIRST-PERSON SHOOTER

The browser arena

THREE.JS / RACING

Take the racing line

CG VIDEO / RACING

The lights go out

CG VIDEO / FANTASY CUTSCENE

Where the story turns

CG VIDEO / TACTICAL TRAILER

A mission in motion

CG VIDEO / FIGHTING

The finishing move

UNITY / Source

The upstream Unity demos mix generated Meshy or Hunyuan3D objects with motion, characters or scenes from other sources. The fighting demo uses a Puppeteer + MoMask motion chain.

UE5 / Source

The upstream UE5 demos combine generated objects with externally sourced scenes, characters and animation. See the README for the per-demo asset explanation.

GODOT / Source

The upstream Godot demos combine Meshy-generated objects with Godot’s built-in assets.

BLENDER / Source

The upstream Blender demos use downloaded assets or textures, with generated Meshy objects in the exploration and FPS examples.

THREEJS / Source

The upstream README presents browser-based exploration, shooter and racing examples. It does not provide a complete per-asset license inventory here.

CG / Source

The README describes these as locally generated 720p MiniMax H3 cinematic examples. They are recorded videos, not live game sessions.