CAPABILITIES

Every part of the world.

Explore eight connected areas of GameFactory-3A: images, 3D objects, scenes, motion, audio, cinematics, gameplay and game interfaces.

Source reviewed 2026-09-05 · Curated and translated from the upstream documentation.

01

Image preparation

Turn a concept or character reference into a clear input for the next asset task.

Start with
A visual brief or a character reference.
What it produces
Concept images and T-pose inputs.
Keep in mind
Review silhouette, framing and background before reconstruction.
Read upstream guide
02

3D objects

Build characters, props and reusable objects, then check how the pieces fit.

Start with
Object purpose, style and reference images.
What it produces
Meshes prepared for review and integration.
Keep in mind
Check scale, facing, attachments and the source of each part.
Read upstream guide
03

Scenes & environments

Establish the ground and layout, then compose a coherent place to play.

Start with
A scene brief, layout and visual references.
What it produces
Assembled environments or selected reconstructed interiors.
Keep in mind
Reconstruction is less predictable; licensed scene kits can be the better route.
Read upstream guide
04

Motion & animation

Connect a character to the movement the game actually needs.

Start with
A mesh, skeleton, intended actions and target engine.
What it produces
Rigs, animation clips and retargeted motion.
Keep in mind
Review deformation and in-game movement; source suitable licensed clips when useful.
Read upstream guide
05

Audio & atmosphere

Prepare dialogue, effects and ambience around the timing of gameplay.

Start with
An audio brief, duration, voice or sound references.
What it produces
Offline WAV assets and task metadata.
Keep in mind
Match clip length and mixing needs. Natural sounds may be better sourced from recordings.
Read upstream guide
06

Game cinematics

Shape an opening, a story beat or a trailer into a directed video task.

Start with
A sequence brief, references and shot direction.
What it produces
CG video clips with accompanying task records.
Keep in mind
Generation routes vary in cost and quality. Check the finished clip, not just the file.
Read upstream guide
07

Gameplay systems

Translate the core loop into rules, behavior and engine-native mechanics.

Start with
The game plan and the chosen engine contract.
What it produces
Mechanics and a public gameplay contract.
Keep in mind
Written code is not proof of playability; build and runtime checks still matter.
Read upstream guide
08

Game interfaces

Give game state a readable interface: HUDs, menus and responsive feedback.

Start with
The mechanics contract, screens and player interactions.
What it produces
Engine-native UI and the requested browser delivery surface.
Keep in mind
UI binds to gameplay state rather than duplicating its rules.
Read upstream guide

03 / HOW IT WORKS

A process. Not a magic button.

  1. 1Define the idea
  2. 2Make a plan
  3. 3Create & review
  4. 4Bring it together
  5. 5Play. Refine. Repeat.

YOUR NEXT WORLD STARTS WITH AN IDEA

Make the first move.

Explore the project. Choose your direction. Start with a plan.