DOCUMENTATION

Less searching. More context.

Navigate the GameFactory-3A documentation by task: getting started, assets, engines, gameplay, interfaces and contributing to the framework.

Source reviewed 2026-09-05 · Curated and translated from the upstream documentation.

PROJECT MAP

A map of the framework.

Task skills guide the agent. The underlying layers organize model access, task logic and generation entry points.

  1. 1
    Skills

    Task guidance and quality checks

  2. 2
    Models

    Talk to an individual model

  3. 3
    Operators

    Turn a task into artifacts

  4. 4
    Pipeline

    Run and evaluate tasks

  5. 5
    Engine context

    Integrate and validate the game

GLOSSARY

Terms used in this guide.

Skill
A task-focused instruction package that tells a coding agent how to approach and check a specific job.
Engine context
The public boundary and workflow used to operate inside a selected game engine.
Playable slice
A small, running part of a game that proves the core player experience.
Operator
A framework component that turns a defined task into an asset or other artifact.
Upstream
The original OpenDCAI/GameFactory-3A repository used as this guide’s source.