QUICK START
Start with a small, testable idea.
Prepare a coding agent, choose your target engine and follow the GameFactory-3A skill entry point. Copy a practical brief and understand the prerequisites.
Source reviewed 2026-09-05 · Curated and translated from the upstream documentation.
This website is a guide. Run the upstream project in your own prepared development environment. The repository is not a one-command installation of every engine and model.
- 01
A compatible coding agent
Use an agent that can read local project files and follow the task skills.
- 02
Your chosen environment
Prepare the target engine and the dependencies for the asset routes you intend to use.
- 03
An asset and cost plan
Some cloud routes are paid; local routes can require model weights and GPU resources. Check the selected provider first.
- 04
A way to validate
Plan to build, launch and play the result. Keep evidence of the important player flows.
Read agent_skills/setting_overview.md first. Help me plan a small Godot 4 exploration game set in a stylized forest. The player should move, interact with one object, and reach a clear goal. List the required assets, explain your source choices, and define playable acceptance checks. Before using paid services, explain the expected cost. Start with the plan.
git clone https://github.com/OpenDCAI/GameFactory-3A.gitYOUR NEXT WORLD STARTS WITH AN IDEA
Make the first move.
Explore the project. Choose your direction. Start with a plan.