QUICK START

Start with a small, testable idea.

Prepare a coding agent, choose your target engine and follow the GameFactory-3A skill entry point. Copy a practical brief and understand the prerequisites.

Source reviewed 2026-09-05 · Curated and translated from the upstream documentation.

This website is a guide. Run the upstream project in your own prepared development environment. The repository is not a one-command installation of every engine and model.

  1. 01

    A compatible coding agent

    Use an agent that can read local project files and follow the task skills.

  2. 02

    Your chosen environment

    Prepare the target engine and the dependencies for the asset routes you intend to use.

  3. 03

    An asset and cost plan

    Some cloud routes are paid; local routes can require model weights and GPU resources. Check the selected provider first.

  4. 04

    A way to validate

    Plan to build, launch and play the result. Keep evidence of the important player flows.

A starting brief for your coding agent
Read agent_skills/setting_overview.md first. Help me plan a small Godot 4 exploration game set in a stylized forest. The player should move, interact with one object, and reach a clear goal. List the required assets, explain your source choices, and define playable acceptance checks. Before using paid services, explain the expected cost. Start with the plan.
Get the upstream repository
git clone https://github.com/OpenDCAI/GameFactory-3A.git

YOUR NEXT WORLD STARTS WITH AN IDEA

Make the first move.

Explore the project. Choose your direction. Start with a plan.